New York · 2026

The future should feel human.

Designing at the intersection of industrial design, artificial intelligence, and spatial computing.

Note

Currently building something larger.

Industrial DesignAIARVRHuman Experience
01Philosophy

Technology should feel human.

Presence over noise.

Simplicity over excess.

Nature over abstraction.

Connection over distraction.

Calm technology.

02Research Directions

Six active fields
of exploration.

01

Industrial Design

Objects, materials, and form considered as long-term companions.

02

Artificial Intelligence

Quiet intelligence that supports human attention rather than competing for it.

03

Augmented Reality

A thin layer of meaning over the physical world.

04

Virtual Reality

Spatial environments for focus, learning, and reflection.

05

Nature & Technology

Designing with the rhythms of the living world.

06

Future Objects

The next generation of everyday things.

03Current Investigations

Ongoing
investigations.

Quiet, long-form research. Living topics — not projects.

  • 01Spatial InterfacesHow information settles into rooms instead of screens.
  • 02Ambient ComputingTechnology that recedes until it is needed.
  • 03AI-Assisted Physical ProductsTools that learn the rhythm of their owner.
  • 04Nature-Inspired InteractionDesigning with the patterns of the living world.
  • 05Human Presence in Digital SpaceHolding attention, memory, and feeling across surfaces.
  • 06Future ObjectsLong-lived things for the next quiet decade.
04Selected Work & Recognition

Selected work
& recognition.

  • 2013
    Grasslamp
    Belgrade Design Week × Domus Academy
    First Prize
  • 2017
    Grasslamp
    International Design Awards
    Silver Award
  • 2011
    Saturn Watch
    Mikser Design Festival
    Second Prize

Featured by Designboom, Design Milk, Homecrux, Tuvie, and other international design publications.

05Timeline

A long
arc.

  1. 2009Industrial Design Studies
  2. 2011Saturn Watch
  3. 2013Grasslamp
  4. 2017IDA Silver Award
  5. 2026Current Research
06About

About.

Industrial designer based in New York. Originally from Serbia.

Working across physical objects, spatial interfaces, and emerging technologies — guided by a human-centered philosophy and a long interest in how future tools can feel quieter, more present, more alive.

07 — Principles
  • Presence
  • Nature
  • Intelligence
  • Craft
  • Calm
  • Wonder
08 — Manifesto

A quieter future.

Less noise. More presence.

Less interface. More feeling.

Less distraction. More connection.

Objects should breathe.

Technology should listen.

Design should bring us closer.

09Follow the Journey

Follow the journey.

Occasional notes from an ongoing design practice. Sent rarely — an invitation into the work, not a mailing list.